I'm going to work on a topdown 2D game. Since you can't change Unity's 2D plane from XY, Up/Down from this game's perspective is going to be the Z axis.
However, the camera in the editor still responds to controls as if +Y is the Up axis, which gives some funky results when I try looking around my scene. Is there a way I can make the Editor's camera behave like Z is the up axis ?
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