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Transform.up doesnt give me it´s local up position

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When I write this: Debug.DrawLine(firstPos.position, -firstPos.up * 5, Color.red, 1); It doesn´t go to the actual up position from the game object. It goes to the origin´s up position. How do I get the actual up position? ![alt text][1] [1]: /storage/temp/134237-tankup.png

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